DUBLIN – (BUSINESS WIRE) – The “Global Market for Game Software, by Device Type (Smartphones, Tablets, PC, Game Consoles and Handheld Games), by Game Type (Action, Adventure, Stimulation and Others), by Distribution Channel, by End Use, by Region, Competitive Forecast & Opportunities, 2026 “report was added ResearchAndMarkets.com Offer.
The global gaming software market is projected to reach $ 159.59 billion by 2026 and grow at a CAGR of 10.81% over the next five years due to rapid technological advancement and increased customer loyalty.
The increasing spread of software games in the entertainment and education sector worldwide, the increasing number of smartphones and the further development of business models offer the global market for gaming software numerous growth opportunities. The end users gradually get various kinds of software games such as adventure, action, role-playing, simulation, puzzles, sports and others.
Game software can be segmented based on the game device type, game type end use, distribution channel, and region. The market can be divided into action, adventure, simulation, role-playing, sports, and puzzles depending on the type. Due to the increasing demand from customers, it is expected that measures will lead the market. Action games are widely used because they are believed to benefit the brain by increasing its cognitive abilities, including perception, attention, and reaction time.
Disney Interactive Studios, Inc.
Tencent Holding Ltd.
Ubisoft Entertainment SA
Nexon Co. Ltd.
Nintendo Co, Ltd.
Electronic Arts, Inc.
The aim of the study:
To analyze the historical growth of the market size of the global Game Software Market from 2016 to 2020.
Estimate and forecast the market size of the global Game Software Market from 2021-2026, and the growth rate through 2026.
Define, classify and forecast the global gaming software market based on device type, type, end use, region, distribution channel and company.
Reviewing the detailed market segmentation and forecast the market size in terms of value and based on the end-use sector by segmenting the global Game Software Market into six sectors namely Action, Adventure, Stimulation, Role Playing, Sports, Puzzle.
Analysis and forecast of market size by region.
Identify the drivers and challenges for the global gaming software market.
Strategic profile of leading market players who drive innovation and technological advancement in the global gaming software market.
Main topics covered:
1. Product overview
2. Research methodology
3. Impact of COVID-19 on the Global Gaming Software Market
5. Voice of the customer
6. Global Game Software Market Outlook
6.1. Market size & forecast
6.1.1. By value
6.2. Market share and forecast
6.2.1. By device type (smartphones, PC, game consoles, handheld games and tablets)
6.2.2. By game type (action, adventure, stimulation, role play, sports, puzzles and others)
6.2.3. By intended use (entertainment, education, other)
6.2.4. By sales channel (online and offline)
6.2.5. By region (Asia-Pacific, Europe, North America, Middle East and Africa, and South America)
6.2.6. By company (2020)
6.3. Product overview
7. North America Gaming Software Market Outlook
7.1. Market size & forecast
7.2. Market share and forecast
7.3. Product overview
7.4. Market analysis for the North American gaming software market
8. Asia Pacific Gaming Software Market Outlook
8.1. Market size & forecast
8.2. Market share and forecast
8.3. Product overview
8.4. Asia-Pacific Gaming Software Market Analysis
9. Market outlook for Europe Gaming Software
9.1. Market size & forecast
9.2. Market share and forecast
9.3. Product overview
9.4. Market analysis for the European gaming software market
10. Middle East and Africa Gaming Software Market Outlook
10.1. Market size & forecast
10.2. Market share and forecast
10.3. Product overview
10.4. Middle East and Africa gaming software market analysis
11. South America Gaming Software Market Outlook
11.1. Market size & forecast
11.2. Market share and forecast
11.3. Product overview
11.4. Market analysis for gaming software in South America
12. Market dynamics
13. Market trends and developments
14. Competitive landscape
14.1. Company profiles
15. Strategic recommendations
16. About the publisher and the disclaimer
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